91kb 1600x900
I have decided to move away from the ramp idea because I believe that it is too restricting, not allowing me to manipulate the model further. The fact that it was trying to mimic a 'skate park' type of aesthetic would, in my opinion, mean I would have to keep it within the confines of a realistic structure.
The designs I have here are aimed at exploring how far I could push my hierarchy model from its original state, whilst retaining some o its key style queues. The first image also has a asteroid style object that I have been thinking of using to add movement to the concept. With multiple asteroids orbiting the tower, it could really give the scene a surreal feel, maybe dreamlike. Other parts of the model could be animated a swell like the lower sections of the tower or even the boxes.
These renders are among my first with the deep exploration product and I will be experimenting further to get a finish that I am happy with. The current renders seem too neutral and almost underexposed in their tones. |
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